Ever dreamt of wearing your favourite team's uniform and show what you're really worth on a football pitch?

Football Star is the game where you're the player!

You will be able to decide what club to join, set up training schemes, interact with your team mates, give interviews, acquire goods to improve your lifestyle and morale, amongst several other options, in order to become the best football player the world has ever seen!

And all of this online on your browser, for free, 24 hours a day, 7 days a week! Footstar is currently available today in 66 different countries and 31 languages. And we plan to keep on expanding as necessary in the future. If your country or language is still not available, just contact us.

What are you waiting for? The referee is about to blow his whistle for the first time... your team mates are waiting! Join now and step up on that field!


News

New Interaction System - Part VI

Visible changes on the website
We have tried to minimize the changes on the website as much as we could. Therefore there are only a few visible changes:
- On the Players' box in the Information sidebox you'll find new information about the place you're currently in and about your confidence level. Under the confidence information you might get temporary warnings for things that might be about to happen, such as over-confidence risk and confidence losses due to lack of playing in official matches.
- The interaction page (accessible through Relationships >> Players) will contain information about team spirit (if you are not a free agent), team leaders and links to mobile phone options, friend/enemy options, etc. In this page you will also be able to manage the relationships you might have with other players.
- A new sub-menu is located inside the Player's menu: "Location". This will include the "Trips" option.
- The "Relationships" menu has been updated, featuring a new link: "Morale Concern". This is actually a small feature that will list all the possible things that are causing you to lose morale.
- On the training page you will be able to select the "Socialize / Stay Alone" option.
- The players' detail page now includes information about fame, confidence and recent form (ex: 5-4-9-8-5)
- The city information page now displays information about all places that exist on that city.
- A new page to display information about a specific place has been created. It includes several links such as: chat, option to change a place to private/public (in case it belongs to you) and the link to change your privacy options regarding this new feature.

This part of the announcement should be very useful once everything is up and running. Once that time comes and if you feel there's something missing here please use the forums to forward questions to us.

Future Developments
We hope this new interaction system proves to be a major step ahead, compared to the system we had in previous seasons. We will naturally keep improving it over time. Our main priorities will definitely be to:
- Expand the list of available manual interactions.
- Allow players to create other types of places, other than houses and stadiums, in order to extend this feature's usage. We really want to allow you guys to turn cities into real virtual cities, all of them with different places.
- Integrate the Having Fun training option with places' options.

In case you wonder about what are our short-term priorities, in terms of general development of the game, please take a look at the "Development Road" topic in the Global (English) forum.

This ends our long set of announcements for the new Interaction System. Now, until we release everything (we will let you know once everything is up & running) - something that will happen very soon - probably you should go to Part I and ready everything gain until Part VI. The parts of this announcement actually follow some kind of logic! If you are not patient to read such long texts then we advise you just to wait for the features to become live on the website and use these announcements as a "knowledge base" to get information on this new interaction system.

Thanks for reading and hopefully you'll enjoy all of this
Sent at 22-7-2008 at 15:15

New Interaction System - Part V

Interaction Points or Confidence boost?
Until today you would just get 150 interaction points at the beginning of every day, no matter what. In the new interaction system this will change a little bit: interaction points accumulate over days. Let's image that you've only spent about 10 points on Monday, leaving 140; once you get to Tuesday, you'll be left with 290 points (140+150). However you can opt not to receive interaction points, instead getting a small daily confidence bonus.

On the training page a new daily option will be made available to you, on which you can select to:
- Stay alone: this will make you work on your confidence on that day (small boost on your confidence) but you won't get interaction points.
- Socialize: this will get you 150 interaction points on that day but no confidence boost.

Team Leaders
While, at first glance, this "Stay Alone/Socialize" decision might seem simple it has quite some important consequences. The player that "Socializes" the most on a team will be set as the Team's Leader. The manager, regardless of what option he selects, is always considered a Team Leader though.

Team leaders are important, especially for two things:
- Their influence on the team spirit calculation is bigger than normal players;
- When manually interacting with teammates, the effect of the (confidence) interaction is boosted.

Some other details you might want to know:
- Team leader calculation is made weekly (on Mondays) or whenever the current leader is transferred.
- Once a player is transferred to a new club, his "team leadership" values are reseted.
- Bot players cannot be team leaders, as they don't socialize.

Team Spirit
Team spirit is a new feature that will replace the influence that the "average relationship with your teammates" has in the old interaction system. This means that team spirit will in fact negatively affect your morale on a daily basis, in case the players on your the team are not able to keep it above the average level. On the other side a team with a little bit more than the average level will boost their players' morale levels. It ranges from 0% to 100% and all teams start with 50% as the default value. 50% is then considered the average level.

You might be asking now how will Team Spirit be calculated. It's pretty simple: it raises and drops depending on the "Socialize/Stay Alone" option players use every day. A player using "Socialize" will positively boost the team spirit a litte bit. On the other hand, using "Stay Alone" will affect team spirit negatively on the same proportion. If a team has more players using "Socialize" than "Stay Alone" its team spirit will raise, otherwise it will decrease.

As said before, team leaders' influence over team spirit is a little bigger than regular players.

And that's it for now. In the next (and last) announcement we will talk about the effects these changes will have on the website (where you can find the new stuff) as well as the future developments we intend to make on this system.
Sent at 22-7-2008 at 13:57

New Interaction System - Part IV

Newspapers
Newspapers will continue to have the same use. Players will be able to give small interviews/articles about other players. However this time they will have to do it using the newly created Confidence Interactions (that have been explained in the previous announcement). The effect of Confidence Interactions in newspapers are a little bigger, especially in the global newspaper. On a lower impact level we will have the national newspapers and finally the local city newspapers.

The only big different is in the fact the way the system selects what interviews are published. In the past the international reputation was used. Well, (international) reputation has some structural problems that we need to sort out first so we have decided to introduce a new concept instead: Fame (that will be explained further below). At the same time you will need to spend interaction points on every interview you intend to publish. The system will later use a formula that takes into account both your fame, the fame of the player whose the interview is about and the interaction points you spent in order to select the "most important" news. Interaction points are not given back for interviews that end up not being published.

Also, players will now receive warnings whenever their names are mentioned in the newspapers.

Newspapers will still be released on a weekly basis, on Fridays.

Fame
Fame is a new concept of the game that is used mainly for newspapers. Still, we naturally intend to further develop the usage of this attribute in the future. ;)
On a weekly basis (on Tuesdays, and on Fridays once the newspapers are out), players will be awarded fame points. Fame points are awarded depending on whether players achieve a certain number of weekly goals, and it's possible to obtain negative fame points, meaning that you can actually lose fame over time.

So, here's the list of things that you will need to get fame points (to improve or to maintain your fame level):
- Sum of your skills. The bigger the sum is, the more fame points are awarded. The fact that goalkeepers have less skill points is naturally compensated.
- Lifestyle. A relevant lifestyle will award you more fame points.
- Match Performance. Play well (especially in the most important games: National Teams, First Division matches, Cup final rounds) and the fame points you're awarded will increase.
- The amount of times your name is mentioned on the newspapers. Most commented players will surely be awarded more fame points.
- Your team's reputation. Teams in higher divisions usually have more reputation so this means that if you play in higher divisions the more fame points you'll be awarded.

Fame is represented as a description and can be found in the player's details page. All players will start with no fame whatsoever. The ranking shown at the first page will probably be replaced with the a fame ranking later on.

The next announcement - Part V (there are 6 in total) - will talk about Interaction Points, Team Leader(s) and Team Spirit. It will be released tomorrow during the day. We have delayed the introduction of all the pages and all associated changes to Wednesday: sorry about this little delay but we really want to make sure we make a smooth transition. Besides it will give you more time to read these announcements and make questions
Sent at 22-7-2008 at 2:36

New Interaction System - Part III

Manual Interactions
Players will be able to interact manually with other players in order to affect their confidence, positively or negatively (depending on the interaction). There are 12 different interactions that will only be available under certain circumstances. For example:
- "Criticize last performances": this will only be available for you to use in a player that is under a recent bad form strike, considering his average rating.
- "Advise against the effects of overconfidence": in case the player has high confidence.

In order to interact with other players you will need to either:
- Have the mobile phone contact of the player;
- Be in the same place of the player.

If and when you achieve one of these two, you will gain access to the list of available interactions with the player. Players can "protect" themselves against both of these communication methods, but we will get into more detail about it in the next sections of this announcement.

As said before, player relationships have a major role in these interactions. Forget about interacting with someone if you don't have a relationship with the player. The relationship level (0-100%) will act as a direct multiplier over the value of the interaction. Negative interactions will be boosted in case you are enemy of the player.

There's another important feature in negative interactions: the relationships you have with your friends, family and girlfriends will serve as a shield for negative interactions. The better you can manage your positive relationships inside the game the better you will be shielded against the negative interactions you might suffer.

These interactions can also be used in the newspapers but we will release more details about this in Part IV.

Manual interactions will consume interaction points. You can only make one manual confidence interaction in each 7 days (per player).

Places

One of the important parts of this new interaction system are places. Places are specific locations inside cities in which players can freely move around. Places can be public or private, and this status can be changed by the place's owner (either a player or a club).

We will start with a set of pre-defined places but we have bigger plans for this in the future. Anyway, the following places will be created:
- Parents' Houses. Each player will have his parents' house. This is a private location and can't be change to public.
- Player's Houses. In case you buy/have an existing house it'll automatically turn into a proper place. They can be either private or public (set by the owner).
- Stadiums. Each teams has a stadium that is a place as well. The team manager can decide whether the stadium is public or private. Bot teams' stadiums are always private.
- Hotels. Each city has one of these. They are always private. You are put on the city's hotel automatically each time you arrive on a city through a team trip.
- City Park. Public place. One per city as well.
- Transport Terminal. Also public and only one per city. Once you arrive on a city through a personal trip, you are put here.

Places are a way for players to manually interact with each other. You will be able to interact directly with all players that are available in public places. In private places it's a little different:
- Players can set themselves hidden (stealth mode). This way no one can know where they are through the player's page. You can only see these players in public places, if you find them.
- They can also select the "Stealth except for teammates and friends". Pretty self-explanatory. Only friends (with a relationship) and teammates can know where they are and interact with the player (even in private locations).
- The other option is just to select "Completely public". Please take note that by selecting this option you will be available in every location, even in private places.

We will also release a chat option for places. Every place you go you will find a link for a chat room. This feature is however under tests and might be disabled (temporarily or for good) in case it causes problems. This is totally independent from the interaction system, it's just another way for you guys to have fun and meet people around the game.

Mobile Phones
Mobile phones are quite important in the interaction system. Especially because they will be used so that you can interact with other players that are not directly available through their location. Here are the new features for mobile phones:
- You can have several mobile phones (purchasable through the items' page)
- Each mobile phone will have a capacity to hold a fixed amount of contacts. This depends on the quality of the item (better mobile phones will be able to hold more contacts)
- You can select on which mobile phone you want to save a contact that was given to you by someone else
- You can turn off a mobile phone and therefore not being available to be contacted through it
- You can give a specific mobile phone contact to another user
- You can opt to reject calls from specific contacts
- You can opt to reject calls from unknown numbers (players that have your contact but that you don't have theirs)
- The costs per interaction are over. These costs are considered to be included in the monthly expense you have with the items.

In the next announcement - Part IV - we will talk about Newspapers & Fame.
Sent at 22-7-2008 at 1:21

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